The internal economy of Warcraft has taken a dipBlizzard now add bind on pickup items like the idea was running out of fashionThe Auction house is a bleak place to shopAre you being "forced" to run instances? Or is there another way to "gear up" Perhaps it is mimicking the real world, but the economies on most Warcraft servers is taking a nosedive.

High end equipment at the auction house is a rare commodity indeedOver a year since the level cap was raised to 80 and there is still no bind on equip 2 handed sword in the game for level 80's - There are, in fact, so many holes in the list of desirable bind on equip items that it has become very obvious that it is deliberate.

It's staggering to think there are no regular craftable two handed swords AT ALL between level 70 and 80And the Lionheart Executioner - the best level 70 craftable item - is BOP.

So does this rule professions out of the legitimate ways to make WoW Gold ?
In short, noIt does however rule out Blacksmithing, Leatherwork and Tailoring.

Although there are some sundry items (buckles, bags and braids) these professions are now pretty much worthless end game

But hold on a minuteThe farming professions are still in great demand, as are those skills that produce consumable items.

That's the key you seeConsumable items.
Alchemists and to some extent enchanters have never had it so good, the potions and buffs they produce are always in demandEvery time someone loots a better than currently slotted item from an instance it's off to the enchanter to buff it up.

Of course, Mana and Health potions at the high end are always in huge demand.

For some reason there is still pressure on the raw materials used to level blacksmithing, tailoring and leatherwork, even though there is very little demand for the high end items they produceHowever, the market forces at work in the game should mean that this demand slows as people realize the dearth of gold making opportunities these professions bring.

But is this fair ? Should the WoW Guide now point people towards abandoning some of the more interesting crafting professions ?

Why don't Blizzard just come clean and say they are going to alter the lot - perhaps scrapping some professions altogether ? Remember they are brining in archaeology !

Why? Because then they can control what is producedArchaeology will be a form of "looting"Blizzard control the loot tables, and they can alter them dynamically.

SO for example if they only want 100 people per server to own a particular item - then the loot table will black list that item from appearing as soon as the 100th is "discovered" by a player.

They can't do this with BlacksmithingIf you want to turn all your Saronite into Deadly Dirks to disenchant for shards..well you canBlizzard would have to make some major changes to the whole crafting system to stop that now, as the ingredients are pretty much universal.

So to my mind Archaeology is an attempt by Blizzard to control the flow of items into the market in a way that normal crafting professions does not allow them.

I have not so far mentioned milling and scribesOh dearWhat a disaster this profession isSlightly better now for the ability to make some high end buffs besides the "buy once and forget" Glyphs.

The problem with Glyphs seems to be one of scalingAt level 15 there are Glyphs available that are "Best in Slot" no matter what level you eventually becomeSO where is the progression in that ?

Blizzard have come across the problem of to many inputs spoiling the broth.

Here's what I mean.

You buy a new helmet, it is slotted, so you fill thoseYou then enchant itYou then see what effect your glyphs have on your new stats, and before you know it you're doing mathematical somersaults just to work out what it all meansWe can't keep having buff layered on top of buffSome stacking with each other, others still providing a percentage of the base item stat as a bonus.

Sources : Super MMORPG Site